Every Thanksgiving has the same two hours in it: the stretch after the plates are cleared and before anyone is ready to leave. Handled well, that is the best part of the day. Handled badly, it is four adults on their phones and a child asking whether it is time to go. The fix is not more games — it is picking the right three for the room you actually have, and giving each one a person who is running it. Here are forty that work, sorted by where you can play them and who they suit.
How to Choose the Games That Will Actually Happen
Forty games is not a plan. It is a menu, and a menu with forty items on it produces exactly one outcome: somebody suggests a game, nobody can find the pieces, and the room drifts back to the television. So before you read the list, decide how many you are playing. Three is right for most families. Four is ambitious. Six is a fantasy that ends with a tired adult and a child in tears over a rule dispute.
Then ask three questions about each candidate, in this order.
- Who is actually in the room? A four-year-old and a fourteen-year-old will not enjoy the same game, and forcing them into one guarantees that one of them is miserable. Pick games that give every age a real job, or run two at once in different rooms.
- Who is running it? Every game needs one named adult. Not “we’ll all pitch in” — one person, by name, who has read the rules and knows it is theirs. Games without an owner do not happen.
- What does it cost in energy, not money? A dice game costs nothing and takes ten minutes. A full minute-to-win-it tournament takes an hour of setup and a towel on the floor. Both are good. Doing both on the same afternoon is not.

All 40 Games at a Glance
Here is the whole list in one table, sorted by where you play it and how long it runs. Use it to pick, then read the sections below for the ones you chose.
| Game | Where | Runs for | Best age |
|---|---|---|---|
| Face the Pie | Kitchen | 1 min each | 8+ |
| The Mayflower | Kitchen | 1 min each | 6+ |
| Shake Your Tail Feathers | Living room | 1 min each | 6+ |
| Feather Float | Living room | 1 min each | 4+ |
| Football Flick | Table | 1 min each | 7+ |
| The Goblet Gobble | Table | 1 min each | 6+ |
| Please Pass the Corn | Table | 1 min each | 5+ |
| Traffic Yam | Table | 1 min each | 6+ |
| Reverse Traffic Yam | Table | 1 min each | 6+ |
| Corn to Copia | Table | 1 min each | 5+ |
| Turkey Bowl | Table | 1 min each | 5+ |
| A Bit Corny | Table | 1 min each | 5+ |
| Hut, Hut, Hoop | Living room | 1 min each | 6+ |
| Linemen | Living room | 1 min each | 8+ |
| Thanksgiving Jeopardy | Living room | 30 – 45 min | 10+ |
| The Price Is Right | Living room | 20 – 30 min | 8+ |
| Thanksgiving Wishes | Table | 15 – 20 min | All ages |
| Pumpkin Roll | Living room | 15 min | 4+ |
| This or That | Living room | 10 – 15 min | 5+ |
| Thanksgiving Bingo | Table | 20 – 30 min | 4+ |
| Outburst | Living room | 30 min | 12+ |
| Thanksgiving Pictionary | Table | 30 – 45 min | 8+ |
| Thanksgiving Scattergories | Table | 20 – 30 min | 10+ |
| Thanksgiving Trivia | Living room | 30 min | 10+ |
| The Thanksgiving Word Game | Table | 15 – 20 min | 9+ |
| The Matching Game | Table | 15 min | 4+ |
| The Floor Game | Living room | 20 min | 5+ |
| Turkey Hunt | Whole house | 20 – 30 min | 3+ |
| Get a Turkey | Living room | 15 min | 4+ |
| Thanksgiving Family Feud | Living room | 30 – 45 min | 10+ |
| Thanksgiving Charades | Living room | 20 – 30 min | 6+ |
| Would You Rather | Table | 15 – 20 min | 6+ |
| The Thanksgiving Dice Game | Table | 20 min | 5+ |
| Turkey Talk | Table | 15 min | 7+ |
| Cup Football | Table | 15 – 20 min | 6+ |
| Pick a Play | Living room | 20 min | 7+ |
| Gratitude Punch | Living room | 15 min | 5+ |
| Gratitude Skittles | Table | 10 – 15 min | 4+ |
| Turkey Trot | Outside | 1 – 2 hours | 5+ |
| Pin the Feather on the Turkey | Living room | 15 min | 3+ |
The Minute-to-Win-It Games
These are the ones people ask for again the following year. Each runs in about a minute per player, which means a group of eight gets through a whole tournament in under fifteen minutes — and the countdown is half the fun. Set a hard one-minute limit and use a timer everyone can see.
Face the Pie
Before the day, pull the letters that spell P-I-E out of a bag of gummy letters and drop one set into each of several aluminium pie tins. Fill the tins with whipped cream and chill them so they hold. On the word go, each player has to eat through their pie to find the letters, then unscramble them into the word. Give everyone a second empty tin to drop the found letters into, or they will end up hunting through cream on the table.
The Mayflower
Fill a long shallow storage tub with water and set it on a towel. Each player gets a cork with a paper sail pushed into it, placed at one end. The winner is the first to blow their boat to the far end — no hands, no fanning, just breath. A plastic straw makes it easier for younger players and much harder to cheat at. This is the single best game on the list for a mixed-age group, because a six-year-old can genuinely beat an adult.
Shake Your Tail Feathers
Load a rectangular tissue box with feathers and tape the opening so they only come out one at a time. The box is tied around the player’s waist at the back, and the player has to shake, wiggle and jump until every feather is out. It looks ridiculous, which is the point, and it works for anyone who can stand up.
Feather Float
The simplest game here and the one that needs nothing prepared. Each player drops a feather and keeps it in the air by blowing, for as long as they can. Time it. The record in most families is under thirty seconds, and the attempts to beat it are what fill the next ten minutes.
The Goblet Gobble and Please Pass the Corn
Both use dried corn, which is why they are worth buying a bag of. In the Goblet Gobble, players move a set number of kernels from one cup to another using only a straw and suction. In Please Pass the Corn, they move kernels across a table with a straw, one at a time, against the clock. Neither needs any skill beyond patience, and both are quietly hilarious to watch.

Games for the Table
These are the ones that keep everyone seated, which matters more than it sounds. A game that holds people at the table is a game that keeps the conversation going, and it is the easiest kind to run while the kitchen is still being cleared.
Thanksgiving Pictionary
Two teams, a pad and a pen, and a list of words written in advance — turkey, wishbone, parade, pumpkin, football, gratitude, harvest, pilgrim. The advance list is what makes it work: making up words on the spot means the first round is spent arguing about the rules. Keep the youngest players on a team with an adult who can read the word to them quietly.
Thanksgiving Scattergories
Give everyone a sheet with categories down the side — something on the table, something you are thankful for, something orange, a Thanksgiving food — and pick a letter. Players have two minutes to fill every category with a word starting with that letter. Score a point for each answer nobody else wrote. The scoring rule is the whole game, because it rewards the strange answer over the obvious one.
The Thanksgiving Dice Game
The best game on this list for a table that includes very young children, because it needs no reading and no speed. Each number on a die is assigned a question — one is something you are thankful for, two is a favourite Thanksgiving memory, and so on. Players roll and answer. It takes twenty minutes and it produces better conversation than anything else here.
Thanksgiving Bingo
Print a set of cards in advance with Thanksgiving words instead of numbers, and call the words out. It works for every age from four upward, it needs no explanation, and it is the one game that a grandparent and a preschooler can play side by side without either being bored. Keep a small prize for the winner of each round.
Would You Rather, and Turkey Talk
Both are conversation games dressed up as competitions. Would You Rather poses a choice — a Thanksgiving with no pie, or a Thanksgiving with no football — and everyone argues their case. Turkey Talk gives each player a topic and thirty seconds to talk about it without hesitating or repeating a word. Neither needs equipment, and both are excellent for the point in the afternoon when everyone is too full to move.
| Game | Players | You need | Runs for |
|---|---|---|---|
| Thanksgiving Pictionary | 4+, two teams | A pad, pens, a word list | 30 – 45 min |
| Thanksgiving Scattergories | 3+ | Printed sheets, pens | 20 – 30 min |
| The Thanksgiving Dice Game | 2+ | One die, a question list | 20 min |
| Thanksgiving Bingo | 2+ | Printed cards, a caller | 20 – 30 min |
| Would You Rather | 3+ | Nothing | 15 – 20 min |
| Turkey Talk | 3+ | A timer, a topic list | 15 min |
| The Thanksgiving Word Game | 2+ | Paper and pens | 15 – 20 min |
| The Matching Game | 2+ | Printed pairs, face down | 15 min |
| Gratitude Skittles | 2+ | A bowl of sweets | 10 – 15 min |
Games for the Living Room
Once the table is cleared, the room moves. These are the games that need floor space rather than a flat surface, and they are the ones that work best when the group is large and the ages are spread out.
Thanksgiving Family Feud
The best large-group game on this list, and the one that gets the most reluctant adult involved. Write five questions in advance with the answers you think your family will give — name a Thanksgiving side dish, name something you do after the meal, name a reason to be late to dinner. Two teams guess, and you award points for answers that match your list. The advance preparation is the whole thing; a Feud run off the top of your head falls apart in the first round.
Thanksgiving Charades
Two teams, a list of Thanksgiving-themed prompts, and a one-minute timer. Keep the prompts physical rather than abstract — carving a turkey, watching a parade, falling asleep on the sofa — so that the youngest players can act them out as easily as the adults. This is the game that most reliably produces the moment everyone remembers.
The Turkey Hunt
Hide small paper turkeys around the house before anyone arrives, and send the children to find them. It takes twenty minutes, it burns off the energy that otherwise turns into an argument at four o’clock, and it needs nothing but a printer. If you want a version with more structure, a scavenger hunt with a list to tick off does the same job and keeps the older children interested for longer.
Cup Football and Pick a Play
Both are tabletop versions of the game that is probably already on the television. Cup Football uses a soft ball and a pyramid of plastic cups, and players take turns trying to knock the cups down. Pick a Play gives each player a set of cards with football plays on them and a die to resolve the outcome. Neither requires any knowledge of the sport, which is exactly why they work for a mixed group.

| Game | People | Space needed | Runs for |
|---|---|---|---|
| Thanksgiving Family Feud | 6+, two teams | A sofa and a wall | 30 – 45 min |
| Thanksgiving Charades | 4+, two teams | A clear floor | 20 – 30 min |
| Thanksgiving Trivia | 3+ | Anywhere | 30 min |
| Outburst | 4+, two teams | A sofa | 30 min |
| The Turkey Hunt | 2+, any age | The whole house | 20 – 30 min |
| Cup Football | 2+ | A low table | 15 – 20 min |
| Pick a Play | 2 – 6 | A table | 20 min |
| The Floor Game | 3+ | A clear floor | 20 min |
| Gratitude Punch | 3+ | A wall and paper | 15 min |
| Pumpkin Roll | 3+ | A clear floor | 15 min |
Games for the Children
The children’s games are the ones that need the least and deliver the most, provided you resist the urge to make them competitive. A four-year-old who loses three rounds in a row will leave the room, and once one child leaves, the others follow.
Pin the Feather on the Turkey
The classic, and still the best game for a group of children under seven. Draw a large turkey body on a sheet of paper and pin it to the wall. Each child gets a paper feather with their name on it and, blindfolded, tries to place it on the turkey. The winner is whoever lands closest. Nobody is ever out, which is the reason it works.
Gratitude Punch and Gratitude Skittles
Both turn a gratitude conversation into something a child will do voluntarily. Gratitude Punch hangs paper cups on a wall, each with a prompt inside, and children punch through to find theirs. Gratitude Skittles assigns a colour to a category — red for a person, green for a place, yellow for something that made you laugh — and each child draws a sweet and answers. The sweet is the incentive; the answer is the point.
The Matching Game and Get a Turkey
Two quiet games for the point in the day when the adults need the children occupied rather than entertained. The Matching Game is a set of printed Thanksgiving pairs laid face down, played by memory. Get a Turkey is a simple collecting game with a die. Both can be played on the floor at the edge of the room, which means the adults can keep talking.

What Works at Each Age
The most common reason a Thanksgiving game fails is not that it was a bad idea. It is that it was pitched at the wrong age, and the child who could not do it disengaged while the adult was still explaining the rules.
| Age | What holds attention | What to avoid |
|---|---|---|
| Under 2 | Watching the minute games; holding a feather; the turkey hunt | Anything with small parts, rules or a wait |
| 2 – 4 | Pin the Feather, Bingo, the dice game, the matching game | Timed games; anything with a loser |
| 5 – 7 | Bingo, charades, the turkey hunt, Cup Football | Trivia and word games that need reading |
| 8 – 10 | Minute games, Pictionary, Scattergories, Cup Football | Being given a job with no real stakes |
| 11 – 13 | Running a game for the younger ones; Outburst; trivia | Being treated as a babysitter for the whole day |
| 14 + | Trivia, Family Feud, Outburst, keeping the score sheet | Busywork. Give them something that matters |
A Realistic Games Hour
This is what the afternoon looks like when it works. Note how little is scheduled, and note that the quiet stretch is deliberate rather than a failure.
| Time | What happens | Who is on it |
|---|---|---|
| 0 – 5 min | Games set out, teams chosen, rules read once | Whoever is running it |
| 5 – 20 min | Minute-to-win-it tournament, score kept on the table | Everyone who can stand |
| 20 – 25 min | Break. Drinks, and the score sheet read out | Everyone |
| 25 – 50 min | One table game, played properly, to a finish | Everyone at the table |
| 50 – 60 min | The children’s game, run by the oldest child | Children, one adult |
| 60 min onward | Nothing scheduled. Leave it that way | — |
When It Goes Sideways
Something will go wrong. It always does, and it is almost never the thing you were worried about. Here are the six failures that come up most, and what to do about each.
| What happened | Why | What to do |
|---|---|---|
| Nobody played the game you planned | It had no named owner | Assign one adult by name before the day, and write it down |
| A child lost interest in ten minutes | The game needed waiting, not doing | Choose something with a job for every pair of hands |
| An argument over the rules | The rules were explained mid-game | Read them out once, before anyone starts, and settle disputes by the written rule |
| The minute games ran long | No visible timer | Put a timer where everyone can see it and hold the one-minute limit |
| The teenager disappeared | They had nothing to run | Give them the score sheet or the tournament |
| Everyone drifted back to the television | The games were never set out | Lay the pieces out before the meal, not after |
Questions and Answers
These are the questions that come up most often when families plan games for the day.
How many games should we actually plan?
Three, for most families: one minute-to-win-it tournament, one table game played to a finish, and one game for the children. Four is ambitious and six is a fantasy. The number matters less than the fact that each one has a named adult responsible for it.
What if we have a toddler and a teenager at the same table?
Pick games that give each age a real job rather than trying to find one game they both enjoy. The Mayflower, the turkey hunt and Bingo all work because the task scales. Trivia and word games do not, because they need reading speed and patience.
Do we need to buy anything?
Almost nothing. A bag of dried corn, a pack of gummy letters, a few corks and a set of pie tins cover most of the minute games, and the rest need only paper and pens. The one thing worth buying in advance is a visible timer.
What is the best game for a family that does not enjoy competition?
The Thanksgiving Dice Game, Would You Rather and Gratitude Skittles. None of them has a winner, all three produce real conversation, and all three work for a group that spans four to eighty.
How do we include relatives who cannot travel?
Two games work best over a video call: trivia, because the questions can be read out to both rooms, and the dice game, because it is short and everyone can take a turn. Set the laptop at the end of the table rather than in the middle, so they see faces rather than the ceiling.
What do we do if the afternoon starts to fall apart?
Feed everyone, then send them outside. Almost every Thanksgiving crisis between two and five o’clock is a combination of low blood sugar and too much indoor time. Twenty minutes in the garden fixes more than any amount of planning.
How do we keep the games from taking over the whole day?
Set a finish line before you start. One tournament and one proper game is about an hour, and an hour is the right length. Games that run past that stop being fun and start being a schedule.
What is the best game for a very large group?
Thanksgiving Family Feud, run with questions prepared in advance. It scales to twenty people, it needs no equipment beyond a pen, and it gives the quieter members of the family a reason to speak up.
Free Printable: The Thanksgiving Games Night Planner
A printable companion to this guide — all forty games as a tick list, a supply checklist, the setup notes for every minute-to-win-it game, a score sheet, an age guide, a prize table and a next-year page.
Download the plannerPDF · 5 pages · prints on letter or A4 · subscribe to unlock the download











